![]() Give it a try in Lite form if the concept of solving physics-based driving puzzles appeals to you. While none of these changes radically improves the title, and the core aesthetic issues we raised last year still haven’t been addressed, what’s here remains good enough to preserve our prior general recommendation. A Casual Mode offers unlimited jet engine use and more forgiving collision detection, as well. A 26-level In-App Purchase pack is now available for an additional $2, with eight free added levels brought over from the game’s demo version Jet Car Stunts Lite. The prior artwork remains unchanged except for added crispness that always benefits flat- and soft-shaded polygonal titles disproportionately, removing the edge-of-box jaggies that previously distracted a little from the graphics. ![]() This is accomplished with tight accelerometer-based steering and a minimum of on-screen buttons.”Įight months later, Jet Car Stunts is at version 1.4.1, and True Axis has made a collection of enhancements, most notably support for the iPhone 4’s high-resolution display. You’re given an advantage of sorts, a car that has a single, fuel-limited jet engine and air brakes, which together enable it to fly, glide, and roll through the air when it’s not speeding over flat-shaded track surfaces once you’re airborne, you have the ability to tilt and accelerate the car using the limited jet-style controls to vault to heights a real car could never reach. “The challenge is just to survive either one or several laps on each of the tracks, which have been built to be as dangerous and challenging by themselves as a Nascar loop could be with 20 or 40 cars jousting for position. Despite the weak, dumb initial opponents, who would be one-whip or single-sword-slice fodder in Castlevania action games, bosses pack their own magic and huge hit point tallies, which at least make for a challenge, and the ability to navigate through the castle between battles in a search for items is at least interesting, if not thrilling. Here, the bland gem color-matching action is balanced with gems that need to be unlocked, and foes who are defeated not merely by filling their wells but rather by depleting hit points-successive gem matches, the use of discovered weapons, and eventually the accumulation of skill points and magic spells all play roles in determining the damage you can do. To the company’s credit, Castlevania Puzzle is more than it could have been given the highly familiar match-three concept, and arguably almost as appropriate to the Castlevania theme as Capcom’s beloved Puzzle Fighter was to the Street Fighter franchise many years ago. ![]() Konami promises “over 20 hours of game play,” so you can guess how you’re going to be spending them. After an hour of boring matches, the first real challenge pops up in the form of a powerful but visually unimpressive boss, and then you’re back to wandering the castle again looking for things to do. Androgynous vampire-slash-vampire hunter Alucard wanders from room to room of a castle, fighting repetitive puzzle battles against sad little enemies while accumulating items and points to power up RPG-style abilities. ![]() Thus, Apple gamers wind up with titles such as Castlevania Puzzle: Encore of the Night ($5, version 1.0.0), which brings art and music from the company’s storied action-adventure franchise to a relatively droll match-three puzzle game. Like many developers of console games, Konami has struggled with how to embrace the growing popularity of the iPhone, iPod touch, and iPad: it clearly wants to bring its big-named franchises to the App Store, but isn’t willing to allocate its best programmers or designers to make great ports of prior titles or truly impressive new ones.
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